bob the goat
11-28-2006, 07:18 AM
I never played the first. I played Diablo 2, a few FPS games, and now WOW.
I LOVE this game! You start with a race and thereby some racial traits. You pick a combat genre: ranged, melee, combat magic, and nature magic. You start with one character and one person in your party. As you play you can recruit more characters or pets. Characters progress exactly as you do. Pets level by you feeding them items that you could sell. It is a good way to trash junk without having to go back to town.
You play using one combat genre and your skill with that type increases. Any character can learn any combat style, but you need to focus on one to be more effective. Combat is fairly intuitive. You can give casters “autocast” spells. They will do this when they are not in combat. Good ones there are summon creature spells, and buffs. You can have 4 abilities / spells up on a hot bar next to each characters portrait. You can use these four buttons to control what type of attacks (or heals) your toon does. A good example of this is I have a meele toon, a ranged toon, and a nature magic toon. I send all three to attack, the nature magic starts off with a few bouts of high damage spells. Then I switch them to healer and they autoheal anyone in the party.
Items drop much like Diablo 2. drops are appropriate for the level of mob, and vendor items are based on the toon’s toon level. There are sets which are proving stressful to complete, and enchantable items (think sockets) that you can pay a vendor to enchant with a reagent that you find or buy.
It plays a lot like Diablo 2, but with more complex character progression, and you get to take a party balanced how you want it to be.
The graphics are a decent, but not great.
I would give it a 8/10
I LOVE this game! You start with a race and thereby some racial traits. You pick a combat genre: ranged, melee, combat magic, and nature magic. You start with one character and one person in your party. As you play you can recruit more characters or pets. Characters progress exactly as you do. Pets level by you feeding them items that you could sell. It is a good way to trash junk without having to go back to town.
You play using one combat genre and your skill with that type increases. Any character can learn any combat style, but you need to focus on one to be more effective. Combat is fairly intuitive. You can give casters “autocast” spells. They will do this when they are not in combat. Good ones there are summon creature spells, and buffs. You can have 4 abilities / spells up on a hot bar next to each characters portrait. You can use these four buttons to control what type of attacks (or heals) your toon does. A good example of this is I have a meele toon, a ranged toon, and a nature magic toon. I send all three to attack, the nature magic starts off with a few bouts of high damage spells. Then I switch them to healer and they autoheal anyone in the party.
Items drop much like Diablo 2. drops are appropriate for the level of mob, and vendor items are based on the toon’s toon level. There are sets which are proving stressful to complete, and enchantable items (think sockets) that you can pay a vendor to enchant with a reagent that you find or buy.
It plays a lot like Diablo 2, but with more complex character progression, and you get to take a party balanced how you want it to be.
The graphics are a decent, but not great.
I would give it a 8/10