View Full Version : Some artwork of mine
Breandan
08-04-2005, 07:59 PM
I suck at drawing, but can do fun things in paint with pixel-by-pixel drawing :-) Unfortunately, all I can do is technical stuff, no people, scenes, or living things.
M-97 PPR (http://ciarraide.org/images/artwork/UN_FSA_m97_PPR.jpg)- A Particle Projection Rifle for a game. Basically, I took photos of various modern weapons and used the lines to guide me to make the basic structure and design. The lower barrel is a PPR (basically, a fusion rifle), and the upper barrel is a grenade launcher fed by the bullpup magazine. I based the concept of the over-under design off of the OICW, with some elements of the FN2000 as well.
A7 PPR (http://ciarraide.org/images/artwork/UN_GTC_A7ppr.jpg)- A more advanced PPR than the M97. This one was very loosely based off of the pulse rifle from Aliens, and is also a PPR/grenade launcher combo, but with the barrel order reversed. It didn't need a stock as it is used by genengineered soldiers to whom this thing is light as a feather, and targetting is done via helmet displays and optics-implant HUDs. I haven't shaded it yet, as I have been busy, but am working on it.
PPG20 (http://ciarraide.org/images/artwork/UN_GTC_ppg20.jpg)- a Particle Projection Pistol. Basically, this is the companion to the A-7, and is a no-nonsense BHP (Big Horkin Pistol). The design wasn't really based on anything, to be honest. I drew out the basics of the weapon's innards, and rough-drafted a housing around it, and then did the lines accordingly. I may have made the barrel aperture a scoche too wide, dunno. It fit the innards, but once the housing was added, it looked...well, a bit "butch" :-D
Bran Rua Aerospace Fighter (http://ciarraide.org/images/artwork/UN_GTC_bran_rua_fighter.jpg)- This fighter was based off of an illustration that I saw in a friend's book of a crescent-wing fighter, which I took some liberties with. This was the original sketch, the final draft (here (http://ciarraide.org/images/artwork/UN_GTC_Bran_Rua_Fighter_med.jpg) and here (http://ciarraide.org/images/artwork/UN_GTC_Bran_Rua_Fighter2_thu.jpg)) was done by artist Roman Kochnev, who is doing the ships, fighters, etc. artwork for the game based on my concept sketches.
Cú Fhola Aerospace Fighter/Bomber (http://ciarraide.org/images/artwork/UN_GTC_cu_fola_fighter.jpg)- Another concept sketch. I wasn't happy with this one, as it looked too bloody hokey. Still working on the replacement drawing for it.
Hawkeye Pulse Pistol (http://ciarraide.org/images/artwork/hawkeye_pulse_pistol.jpg)- A civilian fusion pistol that is the equivalent of the Desert Eagle in this game: nasty, hard-hitting, and kicks like a mule (it's basically like a miniature fusion engine pointed at the enemy that fires blasts instead of a steady stream, and it pushes the weapon back with the same force a 10 gauge shotgun does. Hard to handle.) The design was based off of a picture (http://ciarraide.org/images/artwork/freetrader_with_hawkeye.jpg) I found tootin' around on Google.
Jennivere
08-04-2005, 08:02 PM
Pixel-by-pixel or not, I don't think you suck at drawing at all. I especially like the ships. :D
Soria
08-04-2005, 08:33 PM
O_O Holy...Thems uber...
My engrish not so good right now.
Darth Lorax
08-04-2005, 11:54 PM
Very cool Breandan. The rough draft of the Bran Rua Aerospace Fighter reminds me of a F-14 Tomcat with a different wing design. The final drafts absolutely rock. I like the quad engine design on the Cú Fhola Aerospace Fighter/Bomber. Ever thought about making it a dual fuselage craft? Kind of a cross between a P-38 Lightning and a TIE-Bomber.
BTW, is this a table-top or computer game you're designing? Either way I want it!
Breandan
08-05-2005, 12:26 AM
Ever thought about making it a dual fuselage craft? Kind of a cross between a P-38 Lightning and a TIE-Bomber. BTW, is this a table-top or computer game you're designing? Either way I want it!I did, but the design would have to fit. I have to come up with at least four ships (Corvette, Destroyer, Frigate, and Battleship), one fighter, one set of infantry armour, one armour type (grav tanks usually), and weapons for 8 primary nations and three alien races.... that's a LOT of drawing :shock:
And it is a table-top sci-fi game based on the novels I am writing, I was forced to do it because of gamer friends :-)
Coffee
08-05-2005, 12:57 AM
Bran Rua Aerospace Fighter- This fighter was based off of an illustration that I saw in a friend's book of a crescent-wing fighter, which I took some liberties with. This was the original sketch, the final draft (here and here) was done by artist Roman Kochnev, who is doing the ships, fighters, etc. artwork for the game based on my concept sketches.
For some reason, not sure why, the sketch on this one has me thinking "Centari Republic." Again, no clue why.
Catila Amano
08-05-2005, 05:20 AM
The PPG20 reminds me of the blasters (http://images.google.com/images?q=Battlestar+Galactica+blaster&svnum=10&hl=en&lr=&safe=on&sa=N&imgsz=small|medium|large|xlarge) they had on the original Battlestar Galactica.
gedece
08-05-2005, 11:53 AM
Ever thought about making it a dual fuselage craft? Kind of a cross between a P-38 Lightning and a TIE-Bomber. BTW, is this a table-top or computer game you're designing? Either way I want it!I did, but the design would have to fit. I have to come up with at least four ships (Corvette, Destroyer, Frigate, and Battleship), one fighter, one set of infantry armour, one armour type (grav tanks usually), and weapons for 8 primary nations and three alien races.... that's a LOT of drawing :shock:
And it is a table-top sci-fi game based on the novels I am writing, I was forced to do it because of gamer friends :-)
Make the trooper trasport dual fuselage, that way, under attack, if there's no help nearby and it can't hold on on it's own, it can split and make the enemy choose between one of the two vessels, thus giving 50% of the troops a chance to reach a safe destination.
Chewbenator
08-06-2005, 01:17 AM
I like the sketches, looks to be a fun project with alot of work. I hope it comes out good.
thepigsmustdie
08-06-2005, 01:38 AM
very good for some reason it reminds me of the RF2 weapons
Breandan
08-06-2005, 05:57 PM
very good for some reason it reminds me of the RF2 weaponsRF2?
Breandan
08-07-2005, 11:23 PM
Another one that I did tonight (http://ciarraide.org/images/artwork/NAU_cruiser_concept2.jpg), it's a strike cruiser for the North American Union, which means it is basically a self-reliant rapid-response and patrol vessel. As with the design behind all NAU ships, it is practical, to-the-point, no-frills, and effective. Quick tour- The prongs on the front are gravitic sensor booms for navigating hyperspace wormholes (they allow it to change course faster). The larger blot on the front is the bow-aperture for the massive spinal-mount AP cannon, and the smaller blot is a fuel-intake ramscoop (used to collect free hydrogen atoms to fuel the vessel's reactors) The first pair of boxes on the bottom are gravity mine dispensers (G-mines prevent any ship in their vicinity from jumping to hyperspace, and they can suck in small ships like fighters and crush them), the next pair are cargo modules which can carry emergency relief supplies for colonies, etc. Along the upper body are pop-up multiweapon turrets containing a cluster of PPCs, pulse lasers, gaus cannons, and light AP cannons. The hatches on the top are point-defense weapon turret housings. The numbered doors are shuttle bays (for size reference, each of them is 100' accross), and the round thing behind them is the primary engine reactor with the ejectable antimatter fuel tank beneath. The rest of the ship is powered by fusion reactors scattered throughout.
The three smaller hatches below are the fighter bays. NAU fighters are designed on a vertical axis instead of a horizontal one, and thus they narrow profile of the doors. The large fin-looking thing behind the fuel tank is a Arcadium-dispersal fin. Travel through hyperspace causes a build up of energetic particles called Arcadium, which has to be vented into normal space or the vessel's subatomic cohesion breaks down and it literally dissipates into an ion cloud. The most effective way is a good old-fashioned heat-sink style vent.
There are no external windows or viewports as the vessel is covered in heavy armour plating five meters thick in most places. The bridge is deep inside the vessel, and uses holographic displays to create the illusion of large windows looking out into space. These displays come from sensors located all over the place so as to prevent easy blinding.
Well, that's my crappy pixel juju :-)
$tormin
08-07-2005, 11:33 PM
Very wing-commanderish. I like it.
Darth Lorax
08-07-2005, 11:35 PM
When are you going to publish these books? I really want to read them now. I like the way you designed that ship.
I always thought it was dumb the way most SciFi movies expose the bridge of a ship so that one shot could take out the command and control of the whole thing.
Breandan
08-08-2005, 12:13 AM
When are you going to publish these books?I have another book, non-fiction cultural one, that has priority that is about 2/3rds done that I have to finish up first, then I focus on these. This is going to be a trilogy of novels initially, but written so it could, depending on success, turn into an open-ended series, and a table-top RPG to be published after the novels. We are working out the details on the system and playtesting it right now.
I always thought it was dumb the way most SciFi movies expose the bridge of a ship so that one shot could take out the command and control of the whole thing.yup, me too. The one thing that I did was to give each major nation their own specific spin on things. The Tribal ships are works of art (http://ciarraide.org/images/artwork/UN_GTC_ship_comparison.jpg), internally and externally, because each ship is a home-away-from-home for the tribal warriors. They are massive, heavily-armed-and-armoured edifices of deadly beauty that cost more to make than dozens of similar-classed vessels from other militaries. The American ships, like this one, are designed around efficient functionality, and while they have their own stark beauty, they are built for form and function. European and Russian ships are a little more elegant, but they are designed for multiple roles and follow the design ideologies of those nations (the EU ships rely more on drones, and thus are usually carrier-type ships, and the Russian vessels are flying cannons). Han ships are also works of art, but since the Han Empire rarely fights (whereas Tribal ships rarely go a week without getting into a scrap somewhere by comparison), they are almost like floating palaces. The Imperial flagship, for example, has a gold-plated Chinese dragon as a prow (with an AP cannon inside the mouth). Australio-Pacifican vessels are similar to the NAU, but with larger, more spacious crew quarters and less-spartan facilities. Tarsan ships fit the Tarsan design mentality, which is basically we-must-be-as-different-from-the-other-Terrans-as-possible kneejerk rebelliousness, and can have wildly exotic design principles. Anyway, you get the idea. :)
ykkir
08-08-2005, 06:00 AM
I really like the pictures, espacially the fighters, but I have one question: did you intend for the strike cruiser to look like a rifle when viewed from the side? It's actually a pretty interesting look.
Breandan
08-08-2005, 11:16 AM
Well, in a weird way, it sort of IS a giant rifle :-) The core of the vessel, running from the middle to the bow, is a giant AP cannon (Anti-Proton, i.e., it shoots a huge blast of energetic antimatter) designed for planetary bombardment and anti-ship use. Since it is a spinal mount, it is much like the barrel of a gun. So, oddly enough, it is a giant flying gun with a bunch of smaller guns on it :-)
Catila Amano
08-11-2005, 08:46 AM
Kind of like the wave motion gun? ;)
Breandan
08-11-2005, 05:48 PM
Kind of like the wave motion gun? ;)I was going to say "the wha?!?", but I googled it... well, I will say this for the Japanese, they have a strong sense of sentimentality, but a WWII battleship... in space?! :shock:
thepigsmustdie
08-17-2005, 09:21 PM
very good for some reason it reminds me of the RF2 weaponsRF2?
Red faction 2
kimaya
08-28-2005, 11:44 PM
wow.. those probably took a long time if you pixel by pixeled em - nice and clean too, cool ideas on the story.
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