Zarlune
12-08-2005, 04:04 AM
Enter a world, not unlike our own, where Magic is a disease and those who are cursed by the power of the magi are feared and controlled by law and tradition. It's the year 2032 and most of the "civilized" world has long ago forced mages into the roles of second class citizens. Unable to work high end, or powerful jobs... forced into seperate schools, moved into ghettos and slums, these people live a life filled with the knowledge that they're unwanted and untrusted, in a world that promotes "peace, unity, and togetherness."
But this world has been rocked to it's core. Two years ago, in 2030, the golden child of the City of Devils, New York, revealed to the United States, and the world, that he was an unregistered mage. With his empire toppled and broken up, his legacy lives on, and everyone waits with baited breath, wondering what's going to happen.
Now it's time for you to choose. Are you a mage, with the power of the elements at your fingertips, and yet, oppressed, fighting to keep from being broken? Or are you a human, with all of the non-mage population behind you, fighting to keep your place in the "natural" order of things?
- - - - - - -
RULES:
Note: This is not a free-form roleplay. Although it's free-form in the way that there is no stats and attributes, it's very much a structured game. There are general GM posts that the players respond and react to, along with other player's posts.
1. No Godmodding. I cannot tell you how much I hate this. That means no immortal characters, no impossible feats, and no auto-hits or kills. If you need further explanation, let me know.
2. Do not argue with the GameMaster. I. Am. God. 'Nuff said.
3. This is Player vs Player. Which means your character probably end up saying hateful things / doing mean hateful things to other characters... remember it is a game, and no hard feelings. If you can't seperate your character from yourself... you shouldn't be roleplaying in the first place.
4. There is a time limit. One week real life = one game day. I need to keep this strict, so I can set up the news posts.
5. I encourage out of board communication. If there is something that's private between you and another character, it would behoove you to IM, PM, Email or phone it to that other person. The less that everyone knows about what your character's doing, the better... except for me, of course.
6. Everything you do has an affect on the world around you. Just remember that.
7. Character profiles must be PMed to me through the site's PMs and approved before you can play.
8. There's no magical races here. You are either Human, or Mage (human with magic), no angels, no devils, no elves, nothing like that.
If you have questions, email/im/post them here. I'll be happy to elaborate.
- - - - - - -
CHARACTER PROFILE
Name:
Age:
Sex:
Pendant: To be explained at the end... remember, the more magic, the less freedom you start out with.
Pendants are used not only as identification, but as a focus for all the mage's magic spells to go through. All mages are taught to cast spells through their pendant, and without them, they're unable to even do the simplist of cantrips. There are rumors as to ways around this though.
Appearance:
Personality:
Special Abilities: What does your character do that's unique / special. In old AD&D terms... non-weapon and weapon profeciences... Computer hacking, shooting, targeting, etc. etc. etc.
Family / History: Not really needed but would give me something to work with when bringing the story together.
Other Useful Information:
Contact Information: MSN, AIM, E-mail, anyway for people to contact you if needed.
- - - - - - -
PENDANTS
All citizens of the United States (Canada and England and most other world superpowers as well... minus China) are tested for the Mage power three times in their adolecence. First time is around 8 years old, again at 12, and one last time at 16. No one knows exactly what the mage tests include, as everyone who takes it can't remember anything but going into the room with the MBI (Magic Bureau of Investigation) representives, and coming out later with their pendant. Pendants mark the strength of the mage, and all mages MUST wear their pendants in plain sight at all times. Failure to do so will result in punishment at the full extent of the law. Pendants do have a half step, and a diamond is added to the gemstone, which shows that the mage is not strong enough to go to the next level.
Amber: Totally without magic. Those humans that wear these are generally anti-mage, and am not afraid to show it. Most places named after this stone are reserved for only humans.
Amber With a Diamond: Still human. These pendants are worn by the mage supporters, and show people with a more tolerant outlook to the mages.
Jade - The lowest mage. Jades can do tiny cantrips with low duration.
Topaz
Amethyst
Opal
Ruby - MBI starts watching the mages from here on. Rubys, Emeralds, Sapphires, and Onyx are subject to harsher rules, worse penalties, and a lot of abuse by the non-mage population. With effort, a ruby can move a small car using it's power, but cannot sustain it in the air for any period of time.
Emerald
Sapphire
Onyx - The most powerful mage. Onyx with a Diamond is a mage rank, but there are VERY few of these left... as Jason Cartel disposed of many of those with this amount of power. An onyx can easily juggle a semi-truck in the air with their power... but can't go near amber without shattering it, unless they take precaution.
Players cannot be Onyx with a Diamond without special permission given by the GM.
I purposely only put a few guidelines in for the magic... just kind of wing it. But if you're a topaz, don't go thinking you're going to make yourself fly or anything. >.> It's possible that a small little cantrip could do more damage than an onyx powered spell... if used correctly.
- - - - - - -
Contact the GM:
ICQ: 60656140
Yahoo: malia_dualas
AIM: Malia Dualas
MSN: Sarian17@hotmail.com
E-Mail: Zarlune@gmail.com
But this world has been rocked to it's core. Two years ago, in 2030, the golden child of the City of Devils, New York, revealed to the United States, and the world, that he was an unregistered mage. With his empire toppled and broken up, his legacy lives on, and everyone waits with baited breath, wondering what's going to happen.
Now it's time for you to choose. Are you a mage, with the power of the elements at your fingertips, and yet, oppressed, fighting to keep from being broken? Or are you a human, with all of the non-mage population behind you, fighting to keep your place in the "natural" order of things?
- - - - - - -
RULES:
Note: This is not a free-form roleplay. Although it's free-form in the way that there is no stats and attributes, it's very much a structured game. There are general GM posts that the players respond and react to, along with other player's posts.
1. No Godmodding. I cannot tell you how much I hate this. That means no immortal characters, no impossible feats, and no auto-hits or kills. If you need further explanation, let me know.
2. Do not argue with the GameMaster. I. Am. God. 'Nuff said.
3. This is Player vs Player. Which means your character probably end up saying hateful things / doing mean hateful things to other characters... remember it is a game, and no hard feelings. If you can't seperate your character from yourself... you shouldn't be roleplaying in the first place.
4. There is a time limit. One week real life = one game day. I need to keep this strict, so I can set up the news posts.
5. I encourage out of board communication. If there is something that's private between you and another character, it would behoove you to IM, PM, Email or phone it to that other person. The less that everyone knows about what your character's doing, the better... except for me, of course.
6. Everything you do has an affect on the world around you. Just remember that.
7. Character profiles must be PMed to me through the site's PMs and approved before you can play.
8. There's no magical races here. You are either Human, or Mage (human with magic), no angels, no devils, no elves, nothing like that.
If you have questions, email/im/post them here. I'll be happy to elaborate.
- - - - - - -
CHARACTER PROFILE
Name:
Age:
Sex:
Pendant: To be explained at the end... remember, the more magic, the less freedom you start out with.
Pendants are used not only as identification, but as a focus for all the mage's magic spells to go through. All mages are taught to cast spells through their pendant, and without them, they're unable to even do the simplist of cantrips. There are rumors as to ways around this though.
Appearance:
Personality:
Special Abilities: What does your character do that's unique / special. In old AD&D terms... non-weapon and weapon profeciences... Computer hacking, shooting, targeting, etc. etc. etc.
Family / History: Not really needed but would give me something to work with when bringing the story together.
Other Useful Information:
Contact Information: MSN, AIM, E-mail, anyway for people to contact you if needed.
- - - - - - -
PENDANTS
All citizens of the United States (Canada and England and most other world superpowers as well... minus China) are tested for the Mage power three times in their adolecence. First time is around 8 years old, again at 12, and one last time at 16. No one knows exactly what the mage tests include, as everyone who takes it can't remember anything but going into the room with the MBI (Magic Bureau of Investigation) representives, and coming out later with their pendant. Pendants mark the strength of the mage, and all mages MUST wear their pendants in plain sight at all times. Failure to do so will result in punishment at the full extent of the law. Pendants do have a half step, and a diamond is added to the gemstone, which shows that the mage is not strong enough to go to the next level.
Amber: Totally without magic. Those humans that wear these are generally anti-mage, and am not afraid to show it. Most places named after this stone are reserved for only humans.
Amber With a Diamond: Still human. These pendants are worn by the mage supporters, and show people with a more tolerant outlook to the mages.
Jade - The lowest mage. Jades can do tiny cantrips with low duration.
Topaz
Amethyst
Opal
Ruby - MBI starts watching the mages from here on. Rubys, Emeralds, Sapphires, and Onyx are subject to harsher rules, worse penalties, and a lot of abuse by the non-mage population. With effort, a ruby can move a small car using it's power, but cannot sustain it in the air for any period of time.
Emerald
Sapphire
Onyx - The most powerful mage. Onyx with a Diamond is a mage rank, but there are VERY few of these left... as Jason Cartel disposed of many of those with this amount of power. An onyx can easily juggle a semi-truck in the air with their power... but can't go near amber without shattering it, unless they take precaution.
Players cannot be Onyx with a Diamond without special permission given by the GM.
I purposely only put a few guidelines in for the magic... just kind of wing it. But if you're a topaz, don't go thinking you're going to make yourself fly or anything. >.> It's possible that a small little cantrip could do more damage than an onyx powered spell... if used correctly.
- - - - - - -
Contact the GM:
ICQ: 60656140
Yahoo: malia_dualas
AIM: Malia Dualas
MSN: Sarian17@hotmail.com
E-Mail: Zarlune@gmail.com