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bulldog
03-29-2006, 03:35 PM
Oblivion is a truly amazing game. That really sums up the entire game, it's brilliant! The empire is falling apart and it's up to you to find the emporers heir... if you don't, the world is torn apart by creatures from the demonic realm of Oblivion. But... you do not have to do this quest, you can leave it for as long as you like and take on all the side missions in the game before doing it. You're free to do whatever. The gameplay is good, combat is brilliant too.
There are massive amounts of mods you can install on this game, from an entire conversion to a small armour set. Cyrodiil is massive, the quests are fun. AI mobs are scaled to your level so you can never run into anything TOO hard. You'll never find an empty place.
The AI is brilliant, yet they have strange conversations ruins the atmosphere:

NPC1: "John is very good at lockpicking"
NPC2; "I heard John is good with the locks"
NPC1: "Yes, I heard Somerset Isle is becoming a dangerous place"
NPC2: "Good day!"

Combat is up to standards, much better than Morrowind. The levelling system is much better than other RPG's, the graphics are superior to most games, living up to Half Life 2 standards. There are 9 cities with over 1000 npc's and over a 100 quests including four or five guilds to join which all have their own quest chain. It requirse a hefty machine to play though, my Nvidia Geforce 7900GT struggles at times, bollocks to that though: this game is MAGNIFICENT! 10/10, A++, 100%

Rookie
03-29-2006, 05:44 PM
Sounds like everything its been made out to be.

Are there just 9 cities, or are there also smaller villages and towns scattered around too?

wiccalight
03-29-2006, 05:52 PM
well If there are just nine cities, just wit, The fans will add more in no time. On one site there are already mods out for it. The editor (called the Construction Set) lets you change EVERYTTHING in the game. you can add an entire world if you want,there were a couple of groups that were doing this for morrowind but collapsed under the size of it, and with the reported ease of useing this editor I wouldnt be surprised that there will be enitre game worlds created by the end of the summer.

junior
03-29-2006, 07:30 PM
There are small villages located here and there. But typically a 'village' is only a collection of maybe 3 or 4 buildings. Probably an inn and a few (very small - garden plot attached to a house) farms. And there are also solitary inns located here and there. Or in other words, not a whole lot. But on the other hand, Oblivian is MUCH smaller than Morrowind (that's in game area, not in setting area - the game is supposed to cover all of the Imperial province, whereas Morrowind was set on a large island in the province of that name). It makes it easier to walk across the province faster (one of the big complaints about Morrowind was how long it took to walk anywhere), but you're not going to have as much space to squeeze in unmarked communities.

Erling E.
03-31-2006, 06:13 AM
Junior, the game is actually quite a lot larger than Morrowind. The developers has officially said that it is 1.5 times larger than Morrowind, something I can see as quite true, just by having played the game for over thirty hours now. Size of the world was a huge issue before Oblivion launched, and the developers said time and time again that it was 1.5 times larger than Morrowind.

Almeric
03-31-2006, 11:35 AM
A huge "issue?" Meaning...people weren't satisfied with the size of Morrowind?

People must be awfully masochistic...I love Morrowind but had zero issues with the continent being TOO SMALL ;)

wiccalight
03-31-2006, 12:38 PM
hehe "must have more land to run around in." Yea I was one of those people lol.

bulldog
03-31-2006, 04:32 PM
Yeah, the 'villages' are usually about 1-4 buildings. The cities are more fun though.

Keudiar
04-03-2006, 02:09 AM
Can two people network and play this game together?

Nulien
04-03-2006, 12:34 PM
No, it's just a single player game.

Aren31
04-05-2006, 02:09 AM
All the NPC's have 24 hour schedules as well.

If you try to find an NPC at night he's likely in bed, then from 5-8am he or she will get up and go to work(if the run a store or something) or head to the tavern, or the castle or to church for a prayer.

The Guards take shifts, and sleep.

You can turn into a vampire and sneak around drinking blood at night, and the longer you go without feeding, the stronger you become, but the stronger the drawbacks are (burning in daylight etc)

There are so many aspects to this game that it's really great, however:

The biggest complaint seems to come from MMOG players, and that is that 90% of the content is scaled to your current level.

Mobs will spawn at your level to keep content challenging. The dungeon you cleared at level 1 that was full of skeletons? Go back at level 20 and it will be full of trolls, ogres and bad ass mages.

Because of this, the loot is also scaled in this way (at stores too)

You're not gonna find the uber phat lewts at level 2-3 just by going to the right place.

You will get items appropriate for your level(though they do gradually introduce the nice stuff) when I was around level 11-12 and I started to see Dwarven Armor and weapons drop, I somehow managed to get a single elven weapon (which was far superior)

So I had this one really nice piece, and 2-3 levels later, I was finding lots of Elven stuff.

Basically, you never get to feel uber and badass, because as strong as you get, the mobs just match you, so this game needs to be all about the quests, and game world for you to truely enjoy it.

If you were an MMO powergamer, that just loved being decked out in the best stuff, so that you could destroy any mob, the game will get repetative and leveling will seem pointless to you.

But if you just wanna get immersed in the character, the story and the world, this could be the game for you

wiccalight
04-07-2006, 05:15 PM
well I bought it today and while my comp barely sqieaks in the minimum requirements it plays ok, combat is a bit choppy so I might hold off combat til I can afford a new card.

I love the fact that dialog is now lipsyniced, cool effect. and the combat is soooo cool ( when I can get it to work lol)

Rookie
04-07-2006, 10:00 PM
From what i've seen the environment is awesome. One of the things i didn't like about Morrowind was that it was too dry and arid.

I prefered the Solthseim style environment. The trees and the green and the transition between grass and snow and glacier was appealing to me. Solthseim was my favorite region.

From the screenshots i've seen its got more grassy and less dry looking terrain?
What kind of environments are there now? Snow? plains? pine forest? jungle type?

Aren31
04-07-2006, 11:42 PM
It's mostly forested/hilly terrain with some snowy backdrop as you approach the mountains to the north.

There are some open field areas, but mostly it's forested and hills or mountains with mostly grassy or rocky ground.

wiccalight
04-08-2006, 12:52 PM
Another thing that I like is that storeowners follow you around. In Morrowind I would just go to the second floor and take what I want, not now, And on another occasion I picked the lock and opened the door to a couple haveing dinner, The woman yelled at me, but when I did the minigame were you try to up the dispostion it was at 74! Same with the man!

And I love useing a bow.

Arcainis
04-10-2006, 06:04 AM
The initial load time is infinately more superior to Morrowind. I get less crashes than I initially did on the release version of Morrowind. (Anybody remember the bug-ridden Daggerfall?) I personally think it is a great release that I will probably pick up and re-install it a few years from now and it will still be on par or better than most Rpg games on the market.

I wish I could play it networked though. It would be fun to explore this world with someone else. But, Bethesda has always stuck to their guns and insisted that the Elder Scroll series would remain single player. I guess I have to admire them for that.

I personally loved Morrowind. Now I am in love with Oblivion. IMHO, I think that Bethesda took what was wrong with Morrowind and incorporated fixes into Oblivion. For example... One of the most downloaded mods for Morrowind was "Real Signposts". It made it so you could read the road signs in the game. They fixed that problem in Oblivion. Also, one of the biggest complaints was the crappy faces. Now we have the face editor. I guess someone was paying attention to the players.

Kudos to Bethesda for a great game!

Almeric
04-10-2006, 12:44 PM
What about cliff racers? Did they "fix" those?

wiccalight
04-10-2006, 04:18 PM
no cliffracers encountered......yet.

Personally I'm wondering when rabiddog studios is going to relese a better bodies mod for oblivion, the one for morrowind was stunning to say the lease. With how the heads are done in oblivion I dont think they will release a better heads for this one, but better bodies will be one of my first must have mods lol.

Rookie
04-10-2006, 10:27 PM
The cliff racers were one of my most hated monsters. Them and the fricken fish.
I can't quite get it for the computer so my only bet would be for the 360. My computer can't handle the power and requirements.

wiccalight
04-11-2006, 01:51 PM
It might, I barely got under the wire with mine and other then some suttering, it looks fine.

And as for the fish... They are in the game, in fact theres a quest were you help this fiserman get 12 scales so that he can retire.

Tristate0999
04-13-2006, 02:54 PM
Finally got my new video card and power supply up and running (YAY!), and I've been playing Oblivion on and off between my free time at home. I really love the graphics of this game, though the first Inn Keeper I encounted really freaked me out. The one lady that just about passes for a man. I'm at the point with the fish quest do I have to jump in the lake and use myself as bait or what?

wiccalight
04-13-2006, 04:51 PM
pretty much, I had no luck with that one, maybe it was the fact that I had no boots on hmmmm.

Ragnus
04-14-2006, 12:44 AM
I have had the game for maybe a week or so now, I have to admit, one of the best I have ever had the pleasure of enjoying.

I like the town layouts, the thievery aspects, the NPC scheduling, the sneak attacks... Obviously I'm a khajhit thiefy person. Nightvision in dungeons with high marksman and sneak is where it's at. The graphics are amazing, and being the sadistic gamer I am, projectile stickage is a major plus. Shoot them in the face with an arrow? Ooh! It sticks!

The only things I have a problem with is some quest glitches like the haunted manor. I can't get the original owner to follow me back to the house, even when his disposition is maxed... There is also a huge system pull when you are out and about in the forests. Mass bushes in high detail KILLS my comp!

The leveling system is a bit of a double-edged sword for me. Say you ONLY sneak around, pickpocket/lockpick, use speechcraft and mercantile skills to mess around in towns, occasionally picking off people for quests and one or two dungeon raids. No combat skills are being used, so when you level, monsters level with you, but your combat is back at a lower level. My predicament was being level 12, but a fighting capability of around level 3-4. No joke here, I had to plug people full of around 20-25 arrows each for them to die. My quests are often completed with INVISIBILITY POTIONS! How sad is that?

I say, exellent game overall, very open to free path choice, as long as you know what your doing, well done though.

bulldog
04-17-2006, 03:38 AM
I have had the game for maybe a week or so now, I have to admit, one of the best I have ever had the pleasure of enjoying.

I like the town layouts, the thievery aspects, the NPC scheduling, the sneak attacks... Obviously I'm a khajhit thiefy person. Nightvision in dungeons with high marksman and sneak is where it's at. The graphics are amazing, and being the sadistic gamer I am, projectile stickage is a major plus. Shoot them in the face with an arrow? Ooh! It sticks!

The only things I have a problem with is some quest glitches like the haunted manor. I can't get the original owner to follow me back to the house, even when his disposition is maxed... There is also a huge system pull when you are out and about in the forests. Mass bushes in high detail KILLS my comp!

The leveling system is a bit of a double-edged sword for me. Say you ONLY sneak around, pickpocket/lockpick, use speechcraft and mercantile skills to mess around in towns, occasionally picking off people for quests and one or two dungeon raids. No combat skills are being used, so when you level, monsters level with you, but your combat is back at a lower level. My predicament was being level 12, but a fighting capability of around level 3-4. No joke here, I had to plug people full of around 20-25 arrows each for them to die. My quests are often completed with INVISIBILITY POTIONS! How sad is that?

I say, exellent game overall, very open to free path choice, as long as you know what your doing, well done though.


As I said, I heard on the official TES forums some people are having trouble with 7600's, If you turn the grass distance right down it reduces lag a LOT, even if it does make the scenery look crap. Arrows usually kill 1 hit if you sneak, and, in the Thieves Guild, I never once used invisibility potions! That's the cheaters way! :D

Ragnus
04-17-2006, 06:01 PM
After playing the game for a bit longer, I see the NPC conversations aren't all bad. I admit Bulldog, you pointed out one of the worse ones, but try wandering around in the Dark Brotherhood building for a while, those made me laugh.

Argonian: Brother, can you spare a moment?
Orc: Of course brother, what is it?
Argonian: I just wanted to congratulate you on your last contract's sucess, though I heard you ran into a bit of trouble.
Orc: Yeah, damn orphans decided to fight back, and it seems their nanny was actually a retired palace bodyguard! Nothing I couldn't handle though.
Argonian: Yes, well I best be going, I have a contract coming up involving the mages guild, you know.
Orc: Farewell brother.
Argonian: Bye.

As for the environment, now that I have had time to look around a bit and visit every city, the environment ranges from the mountainy-snowy kinda north, to the evergreen forest zones of the middle, the more plain like almost-but-not-quite arid western zone, and the south would be closest to a jungle I think, but on that point I'm not entirely sure. The trees are well done, bushes are sometimes almost 2d, but they lag my computer to hell, so I took bulldog's advise and it is much better, thanks.

OOOH! I have experience with the NPC 24-hour sceduling, and wow. Its just great if you need to assassinate/murder someone, you can actually follow them around throughout the day. They also have needs, so if you take all the food from their house, replace it with poisonous food obtained at the dark brotherhood shop, they will eat it and die. This detail is one of the major things I was looking for in a game.

The more I play this, the more I love it.

Celdryn
04-21-2006, 06:49 AM
Oh, and I won't spoil it, but..

....the Thieves Guild quest line, if you go that route.


The last quest in the line is the best quest I've ever seen in a single player RPG...ever!

Part of it is simply because of what you're being asked to do!

But most of it is the mechanics....you really need to be a sneaky thief - and a GOOD one - to do it.

I loved it.

Ihaterednecks
04-23-2006, 11:23 PM
Meh, there were parts I didn't like about the game, so I give it a 8 out of 10.

Reasons:

Limited Voice acting. Jesus, If I had known an orc and an old Bretonian women might have had the same voice, I would have been bitching about it before the game was released.

Limited types of Armor/Weapons: This I particularly didn't like. Instead of Daedrea being the ONLY best armors, they should have thrown in some different armors, like Aedra, or angelic, or something Good, and something like "Murderer's Light Armor," along with alternatives types of weapons for the sets.

NPCs didn't look very epic. Seriously, I expected "Archmage" Traven to a 10-foot tall guy, with a jewl studded robe, a foot long beard, an alternative voice set, eyes like fire, Uber Archmage Robes, and an awesome looking stave. I ended up with a guy that looked a janitor.

No body build. If I wanted my character to be a fat, dumpy, hobo-lookin' guy, I couldn't I ended up with your generic Hero Style.

NPCs Conversation sets are a bit . . limited? Seriously, in Morrowind, there were like 27 different topics you could talk to the NPC about. In this, everything is the same, Run-of-the-mill kinda thing, the NPCs usually say the same thing as the guy standing right next to him.

Main quest and other quests a bit short and limited. I think the Morrowind Main Quest took me a month, while this one took me like 3 days. There's to much pressure to do it, also. It was a bit to linear for my tastes too, and almost all the quests were "FedEx" style quests.

No evil roleplaying. You can't worship the Daedra Princes, and up getting some Special, you have to worship the 9 Divines.

Dungeons, dungeons dungeons. Every one uses the same texture, same overall layout. There are three types of Dungeons. Ayleid Ruins, Forts, and Caves. There are no Hellish dungeons devoted to Mehrunes Dagon or Sanguine, with like, lava and blood and skulls flowing everyware. 5 should be the minumum of the amount of Dungeon Styles, and I can't even think of 5.

Shitty spell effects. This is a big one. When I cast a fire spell, I expect it to be a big, creative, ball or blast of death, when I cast it, it's like a red fricken' tennis ball I'm shooting at them. This is getting long, and I still have one more rant-thing, I don't want to go to into detail about this.

Final: It's not reallly an RPG, your actions have little or no effects on the gameowrld or yourself. If you leave the main quest alone for awhile, Daedra won't start attack small villages, they'll just hang around Oblivion, maybe reading the Paper, or getting drunk or something. It's just kind of like a free-roam "Lite" RPG/Adventure game.

That's my two cense. I'm sure I'll flamed into the Pits of Hell for this, but I don't care.

Whytewulf
05-13-2006, 11:39 AM
I just bought this.. for the 360.. It's pretty good, but geez it's dark. I have a hard time locating certain things.. And also, I seem to attack the people I am "helping" way too often. I guess thats my lack of skill, but it is annoying, when they run in front of my huge mace I am swinging.

bulldog
07-08-2006, 02:24 AM
There may be multiplayer soon enough, some bloke is working on a multiplayer mod, it's only in the beta ATM, but it's looking good.

bulldog
07-11-2006, 02:44 PM
Oh, and I won't spoil it, but..

....the Thieves Guild quest line, if you go that route.


The last quest in the line is the best quest I've ever seen in a single player RPG...ever!

Part of it is simply because of what you're being asked to do!

But most of it is the mechanics....you really need to be a sneaky thief - and a GOOD one - to do it.

I loved it.

The thieves guild quest? Nah, the Dark Brotherhood quest was bloody amazing. Seriously, the turns which you don't expect at all, and what you're doing... you don't have the slightest clue. That questline is probably better than the main story.

Billybobtheranger
07-14-2006, 09:24 AM
I thought they rushed the game a little too much. In comparison to Morrowind the quests are far less. I do like how some of them involve original ideas, like the last quest for the thieves. and the main quest. But it fell short definately in content. Rewards for quests stunk. (I expected the archmage robe to be awesome...or his counterparts robe, or atleast to be able to enchant it Alot). And this Really bothered me..I dunno why but it just did....What happened to being able to put Robes over your armor. IT Made you look Awesome. there are more, but meh it needs an expansion most likely.

bulldog
07-19-2006, 03:22 PM
I thought they rushed the game a little too much. In comparison to Morrowind the quests are far less. I do like how some of them involve original ideas, like the last quest for the thieves. and the main quest. But it fell short definately in content. Rewards for quests stunk. (I expected the archmage robe to be awesome...or his counterparts robe, or atleast to be able to enchant it Alot). And this Really bothered me..I dunno why but it just did....What happened to being able to put Robes over your armor. IT Made you look Awesome. there are more, but meh it needs an expansion most likely.
The game is a tad rushed, but it's still better than Morrowind.

Zarithar
07-27-2006, 10:40 AM
I just ordered this from Amazon and am anxious to try it out. I bought myself a new computer for my birthday which should run Oblivion on the higher end settings... and also improve performance in WoW.

Any suggestions? I liked Morrowind but the setting was a little to weird/alien to me with the exception of the northern island (the one with the werewolves). From what I have seen Oblivion is a little more traditional high fantasy than Morrowind was.

Tenolein
07-27-2006, 09:35 PM
The very little I've played of this game, I've enjoyed it alot. Though, I've played maybe 6 hours, tops and didn't finish any quests outside the tutorial.

I would play it more, but my computer has crapped out on me and I don't have the patience or time to work on it.

thepigsmustdie
08-01-2006, 01:50 AM
loveit I can't wait till they get an expansion so I can get more side quests and other goodies.

Billybobtheranger
08-02-2006, 08:43 AM
I dunno...maybe i liked morrowind more, cause it seemed more original....heck the architecture in morrowind just seemed more complex and detailed. the ground and mountains and such got old...but the cities i thought were better.
Oblivion has, just that, Oblivion those buildings are great and crazy to look at...but other than that, meh...Maybe I just like Daedra stuff.

bulldog
08-04-2006, 04:11 PM
Morrowind is a very good game, don't get me wrong, a few of the best things from Morrowind are missed out in Oblivion, such as the flying spells and (IMO) the more fun quests, and, of course, the option to join the Imperial Legion.

Zarithar
08-07-2006, 09:54 AM
Update: Game is installed and runs like a charm on my new rig. Now for my attempt at a review:

The game is beautiful imho. Everything from the opening title screen, the introduction, and the world itself... superb. The voice acting is great, and not at all annoying. Patrick Stewart? Sean Bean? How can you go wrong...

Character creation is a daunting process! I spent around an hour just customizing my look. I rolled a Khajit so that my beloved Zarithar Savageclaw (my old EQ toon), could be "reborn" in the Elder Scrolls. I was simply amazed at the level of customization possible. Flashback to one of Woody's comics featuring Oblivion and an ugly female model... well, my wife played around with the character generator for a couple of hours and was easily able to create a rather nice looking young Imperial female character.

I love the details in this game, the way everything responds to your movements. The spell and weather effects are beautiful. The way that NPCs react to your presence... tracking you with a turn of their heads and even their eyes... amazing. Many times I caught myself just stopping to listen to NPCs converse lol... good stuff.

Now, coming from playing WoW exclusively for many moons, the controls took some getting used to, but I've got it now. My only complaint is that spellcasting could be a little bit more simplified, but that is a very minor gripe.

I didn't immediately start on the quest after getting out of the sewers. Instead I explored some ruins and just wandered around the landscape... and climbed some distant mountains just to see if the top was reachable (it was... and my acrobatics skill went up on the way). I found little hidden areas all over the place. If you stick to the roads in the game, you are really missing out.

Something else slightly jarring coming from WoW (though not in a bad way) was the lack of critters running around. It seemed far more REAL. In WoW, you take a couple of steps and practically trip over wildlife. In Oblivion, you wander around looking at the scenery, and it's like driving through the woods in the real world... is that a deer bounding away in the distance? It just feels more real. As far as hostile mobs, the relative scarcity of them outdoors makes things feel more tense when you actually do meet one. I had wolves concealed behind foilage suddenly attack... bandits waiting in ambush, etc..

This brings me to another point: If you can see a mob, IT CAN SEE YOU TOO! In MMORPGs, you can be ridiculously close to an enemy and it won't even acknowledge you... even if you are killing its companions in plain sight. Not so in Oblivion. Bandit in the distance? You'd better hope he has his back turned, or he will react to you almost as soon as you react to him.

Another funny thing... I was wandering around by the lake shore near the Imperial City, and saw a saddled horse just standing by the water. No people around, so I hopped on the critter and thought "how lucky". So there I was on a peaceful ride down the road when I come across an Imperial Guardsman on foot. Apparently he had left the horse (no clue why) to patrol a stretch of road on foot... and thus my first visit to jail.

Now, I did save the game at various points and try playing a complete scoundrel and murderer. Remember what I said about replayability? Well, next time I am going to roll an evil bastard, join the Dark Brotherhood, etc... it's simply amazing.

I could go on and on, but I won't. If you like single player RPGs, then GO GET THIS ONE! One final postscript: I did like Morrowind, but in many ways the setting was simply too alien and weird for my tastes. Oblivion takes place in a neighboring province (separated by a volcanic mountain range) from Morrowind. It has a more "standard" high fantasy feel to it, which I enjoy. I would rather ride a horse than a giant bug, and would rather battle goblins than netchs or flying jellyfish. I can understand why some might find this "not as original", but I enjoy it... and it is EXTREMELY well done in Oblivion.

CRPGs have come a long way since the days I drooled over Wizardry: Proving Grounds of the Mad Overlord (1981 or so... yea I am that old).

;)

KaiTenSatsuma
08-07-2006, 03:54 PM
Morrowind is a very good game, don't get me wrong, a few of the best things from Morrowind are missed out in Oblivion, such as the flying spells and (IMO) the more fun quests, and, of course, the option to join the Imperial Legion.

they...they dont have flying spells?
NOOOOOOOO!

i loved those spells -_- i guess youll just have to settle for jumping spells.

they...still have those right?

and yeah the monsters in Morrowind took a good bit of getting used to, at least they had some basics in there.

humans and skeletons -_- lol.

bulldog
08-08-2006, 12:14 PM
Oh, don't get me wrong, if you train up your athletics skill really high you can practically fly.

KaiTenSatsuma
08-11-2006, 10:18 AM
Oh, don't get me wrong, if you train up your athletics skill really high you can practically fly.

i assume training and leveling is the same as it was in Morrowind?

Realmreaver
08-12-2006, 02:34 PM
I have started to play it and I killed the dark brotherhood guy who came visit me.. I shouldn't have but I was trying to be heroic... whoopsie.. anywho other than missing out in that quest I will finish the main quest er... eventually and then go all out evil.

Glass armor makes me look very hero and gleaming while daedric armor is gonna be perfect for my evil side.

bulldog
08-19-2006, 06:49 AM
Say you have acrobatics, if you just jump around all day, your skill will eventually level up.
I can't remember what it was like in Morrowind because I played it about five years ago, I'll have to pick old Morrowind out of a bargain bin somewhere and have a go again. :)

KaiTenSatsuma
08-21-2006, 11:18 PM
Say you have acrobatics, if you just jump around all day, your skill will eventually level up.
I can't remember what it was like in Morrowind because I played it about five years ago, I'll have to pick old Morrowind out of a bargain bin somewhere and have a go again. :)

yeah thats how it worked, use the skill untill you level up in it.

its an easily abused system, but it takes a good while to power up regardless, so its fairly balanced

bulldog
08-22-2006, 12:37 PM
Well, in Oblivion levelling up doesn't really affect you. Half the time you don't even need to bother with levelling up. You could (although I wouldn't suggest it) complete the game at level one. All the mobs skill up with you - which has it's downsides of course - but helps when you're not into continuoulsly grinding.

Zarithar
08-22-2006, 02:11 PM
If you prefer a more traditional system (one in which you MAY run into NPCs at level one that will kick your ass) then check out the Mod:

Oscuro's Oblivion Overhaul.

I loaded it up and that's the way I play the game now. Makes it seem much more dangerous and challenging.

Iyanden
08-24-2006, 02:00 PM
I finally decided to poke my head up here and make one itsy-bitsy comment.
Loved the game, but I don't think Bethesda realises what they have in thier hands. The love-child of Obilvion and World of Warcraft would be the greatest MMO game evermade. Think about it...twitch-based fantasy combat....*drool*

In my opinion, it's about time Beth decided to go internet with TES.

Bobthepenguin
08-25-2006, 08:35 AM
I gotta say, Sweet graphics but I just couldn't get into it. Maybe the lack of structure does me in, I dunno, but my husband really loved it.

Billybobtheranger
08-26-2006, 10:16 PM
I tried to play morrowind again....and realized I can't live without Fast travel...game goes alot slower without that, unless you cheat.

KaiTenSatsuma
08-26-2006, 10:58 PM
I finally decided to poke my head up here and make one itsy-bitsy comment.
Loved the game, but I don't think Bethesda realises what they have in thier hands. The love-child of Obilvion and World of Warcraft would be the greatest MMO game evermade. Think about it...twitch-based fantasy combat....*drool*

In my opinion, it's about time Beth decided to go internet with TES.

highlyhighlyhighly HIGHLY doubt that.

the best part of morrowind is that the mod community can add onto the game as they please, and to be sure people will miss the ability to fix the game, add weapons, change things that bother them.

anyhow even WoW has hackers (sure you dont hear too much about them, but then blizzard has had some experience with this sort of thing) and i highly doubt bethesda will be able to defend their game against them as effectivly as it could.

and you pretty much mean a oblivion / guildwars cross dont you? WoW was just autocombat.

bulldog
08-29-2006, 03:09 PM
Nah. TES on the net would be a disaster. Oblivion is all about immersing yourself in your OWN world, doing what you want instead of endless amounts of quests and waiting for mob respawns. TES is unique, and to be honest, making it online would completely destroy the point of the game.

Iyanden
08-31-2006, 06:49 PM
Perhaps making an Online version and a Single-player version that IS moddable in the same game?

TES may be unique, but i'd be a millionare if every person who said "It would be cool if TES had some sort of online feature" gave me a dollar.

KaiTenSatsuma
08-31-2006, 06:52 PM
not if those people immediatly realizes that people would be making overkill weapons and uber characters and then took it back.

you would have exactly one dollar.

bulldog
09-03-2006, 12:44 PM
Yahuh.

barrelOfgoblins
09-07-2006, 05:29 PM
anyone know if sony plans on releasing this awesome looking game for the PS2 or the PS3?

KaiTenSatsuma
09-08-2006, 04:57 AM
anyone know if sony plans on releasing this awesome looking game for the PS2 or the PS3?

all considered i doubt it.

Xbox360 already took that task up, and Sony is going to charge you around 70 bucks for it too....

Iyanden
09-11-2006, 05:53 PM
Just thougt that this should be posted here. It's the link to a person/s who are making an Online version of Oblivion.
They already have an alpha, and it WORKS!!

http://csusap.csu.edu.au/~mloxto01/index.htm

It's kinda kludgy, but man is it cool.

KaiTenSatsuma
09-11-2006, 07:14 PM
Just thougt that this should be posted here. It's the link to a person/s who are making an Online version of Oblivion.
They already have an alpha, and it WORKS!!

http://csusap.csu.edu.au/~mloxto01/index.htm

It's kinda kludgy, but man is it cool.

okay, make it 2 dollars, one problem though: since TESmods are run from the player, not HIM how the hell does he expect to keep this balanced?

and to keep his interest in it as soon as his degree is over, and hes hired full time to help fix/ruin games?

Realmreaver
09-17-2006, 01:20 PM
Maybe it's less about balance and more about playing with others period.
In a world as HUGE as Oblivion as long as there is no mods to track me down JUST to kill me it shouldn't be a problem. Also people can find those of like mind and simply avoid others.

My question is wouldn't you have to make a char that cannot have any homes owned? Since things DO change from time quest started to it's ending (like the invisi village people) how is that put into concideration? Might be just simple enough to say who's data is going to be used as far as quests and such goes or maybe it will JUST load a all done mode so only repeatable quests are active.