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DogEye
06-01-2006, 06:48 PM
Okay i think i have a bad habit of jumping into things... so sue me =P, anyway i really think DA(demonic aid) has potential as a good role play thread... if someone besides me joined in... so i've determaned that i kinda rush things and maybe more set up rules could help... anyway the lore stays about the same, Angel vs. Demon with humans on either side, nither side being good nor evil, but instead fighting over the fate of necromatic scolls(demons enjoying the scrolls potential... i mean come on, they are totaly happy with the fact undead don't feel heat nor cold can't be burned(by Crimson Way's intence heat) don't complian and make nice bar keeps and servents..., but Angels demanding they be destroyed because they had sprouted evil once)
With both Angel and Demons in play... some magic is to be expected but to clearify what can and can be done i propose a simple point system...


Rather then double posting i just think it is best for me to just clear out the mumble jumble of this first post and replace it with the new system order ... which is the same thing... but delivered sooo much neater...

Point System for character creation…

We have 3 categories
Strength-hitting
Agility-avoidance
Magic-self explanatory

We get 10 points to divide up between them…
If you invest 6+ points in a category we can assume some things about you…
Strength- warrior or someone who like hitting things
Agility- Rogue or hybrid that doesn’t like getting hit as much as someone that chose strength
Magic- someone that prefers to help out by blowing stuff up or helping the guy with the big stick or pointy sword that likes to smash stuff.

So if I should make Dema and since I know she is a warrior…
S- 6
A- 4
M-0

Okay now what do those points mean…. /happy music
Okay now take all the points and double them…
S-12
A-8
M-0
These are spending points… you spend them in trees… the magic trees are more complex but the melee and agility trees look like
Strength…
Weapon Mastery- 1 weak -10 awesome
Hand to Hand (un-armed combat) - 1 weak -10 awesome
Archery – 1 weak – 10 awesome

Agility…
Dodge- 1-10
Deflection (hitting those that hit you) - 1- 10
Fleeing aka run – 1-10

So continuing on Dema…
Strength
W- 10
H- 2
A- 0
Agility
Do-3
De-0
F- 5
Simple =P
Anyway the way magic works is a bit different…
1-3 = minor skill (spells cost 1 point)
4-6= average skill (spells cost 2 points)
7-9= advanced skill (spells cost 3 points)
10= Mastery of that line (spells cost 4 points)

you invest in different spell trees, and you get to start you can use the points to purchase the spells… you can have up to 10 spells per tree if all are from the minor tier or have a mastery spell and 2 advance spells… remember the spells you choose do not have to be listed so long as the fall on the correct category.. At lest for starter spells… there are other ways to acquire spell scrolls, you can role play getting a scroll or convince someone to teach you as long as you’re competent enough to learn it.

Armor?

Warriors/Melee start out with the plate option and below
Hybrids/rouges can go with mail and lighter
Casters can start with cloth/robes
All others that have no class because the chips fell where they where… leather or cloth…

You can have 5 points to upgrade your armaments and stuff…
Making your staff magical- 2 for a minor spell… 4 for advanced
Upping your armor class to the next level 1 point
Or mystic trinkets- quiver that has infinite arrows- 3 points ect.
And more…
We can fan out technicalities here in ooc and characters creation…


the capitial info that was erased... angels= FarAir, demons= CrimsonWay, Humans= Starhaven IIV(angel) or FireWall(demon)

DogEye
07-11-2006, 05:23 PM
Okay, lots of drama happened, and then a vacation... well lets see, after all is said and done i've come up with Demonic Aid 2.0
Maps i'll have to work out but over all story is that this is going to co-exist with an actual story i plan on ploping into the writeing forums, where as i plan it to be fairly sperated, i thought that some outcomes of major events in this thread could effect what happens in it's sister thread. ie outcomes of major battles, uncovered secrets, and maybe even some guest apperances of the main charatures of the story thread.
Time Line- this RPT will take place right after the first story section. the events there on out will be based in this thread.
Major classes/races- Demons, Angels, Necro, Pallitains, Humans (there are many others but these are the commons, also as a side note... intellegent undead do exsit but it is rare... extremly rare, you need a really REALLY good strong motive to have your soul stay in your corpse after re animation, but it can happen)
if you want to give insite on any tweaking i need to make to the perviously stated system feel free, i'll need some help/time to figure out the spell line... i would like a magic based rpt but really would like the magic to be controlled/capped. i'm thinking of makeing a dark/light spell line and then allowing in certian spells via the OOC/charature thread or this one(early on).

basicly like healing... minor-you can heal cuts and scraps to pervent mor serious injury later, adverage- you can heal deeper cuts and fractors, major-you can heal bad cuts that would likely lead to death and broken limbs, master-your so good you can occationaly bring someone back from the dead with some major effort on your part.

as far as events go, no this isn't going to be a battle all the time... honestly you can win or lose several battles and the outcome will not change much... no war is stratigy... sometimes it will be a battle, sometimes it will be trying to solve a puzzle, sometimes it will be pairing up with someone you don't like to get out of trouble.

PvP i'd like to hear some sound off on that, it might be hard to organize but just in case i'd like to have a system in place.

summery on how the first chapter will go so you can get an idea of what is going to happen...
the palitians of StarHaven mount an offencive on a necro that had taken residensts a few miles out of the town area, it is a pressing holding and makes many of the people of starhaven uncomfertiable with him being so close and in demon fation. Several attempts had been made before but nothing was enought to drive him away. the legendary White Dragon(a pallitian no one really knows) advises agianst this assult but the commander insists. it looks like the fight is going sucessfully till the necro springs his trap, suddenly the undead forces are overwhelming and whomever wasn't killed was soon captured, including the hailed legendary White Dragon...

anyway that is the plan thus far, hopefully it organizes what seems to be choas in thought a bit more- but that is what this thread is for... so any sound offs will be much apperciated

Gramorn Soulaxe39
07-12-2006, 03:57 AM
That actually sounds pretty cool DogEye. If some more people come, then I'll join in.

DogEye
07-13-2006, 04:52 PM
Okay actual sister thread story is compleited... at lest the first part, i'll be posting it soon as Arch... more people shouts and sugestions will be appercated so i know if Arch is going to be a solo event story or if we are going to have this RPT start decideing what happens when... yes i'm serious about this... why? Arch is very dialoge based because there isn't alot of major movement(further into the story you'll probably see why), so give the mains something to talk about or at lest torment each other with... right?

Anyway, I plan to at lest have a Dark and Light trees up and maybe a re-breakdown of the point system this weekend, I'm open to sugestion including spell lines specially made for a certian class besides necro(which will obviously be in the "dark" tree line) I also plan on making a map, finding a host so i can link said map, reveiwing the ability lines and well coming here to see if we have interest or sugestion. Open to just about anything atm so fire away... questions, comment, just opting in or general suggestions. (general as in any)

edit...**yes sister story posted... delayed due to dinner break =P**

DogEye
07-16-2006, 02:20 PM
http://i111.photobucket.com/albums/n151/dogeye1/map.jpg here is the suggested map (you know when in dout remember that Idle hands has many image links... go with the majority)
anyway this post is due to be ediited later with spell info, i still need to see people show interest for this... pretty please? i'm working hard for you and still i'm open to suggestions /kitten eyes post even if it is like saying "hi yeah i might show up" i'd like to see more then one of those ;p

**edit- I'm fast**
yeah well here it is... sugested spell lines... ideas/additions? go ahead... not setting anything in stone yet... i still need to play with the point system and give a few examples for building toons...

Each tree contains a set of 5 spell lines one of which is completely unique to the line, in addition each spell line at lest 3 ranks with mastery of that spell depends on the line.

Light spell line… primarily used by the Angles of FarAir
Dark spell line… primarily use by the demons of Crimson Way

Healing- ability like first aid only you get more immediate results
Minor small cuts, scrapes…
Average- deeper cuts, minor fraters…
Advanced- broken bones, major wounds…
Light Mastery- (light skill) resurrection

Conjuring- skill that brings in existence objects out of nothing…
Minor- Food, drink…
Average-small disposable weapons such as arrows, throwing knifes, pebbles, cloth armor, rough ground
Advanced- Light weapons/armor i.e. Short swords, basic mace; light weight armor pieces (leather) rocky ground
Light Mastery- Decent weapons, mail armor, ground spikes

Destruction- Ooooo fire balls and such
Minor- electric shock/stun
Average- Lightning, frost spike, fire shot
Advanced- Fireball, chain lighting, frost spike rain
Dark Mastery- Fire storm, chain Fire, Fire blast

Buffer- improves or lowers stats
Minor- Agility, shield
Average-Snare, weaken
Advanced-Blind, strength
Dark Mastery- damage shield,

Necromancy (Dark Only) - bring back the dead and other stuff
Minor- simple minion (non permanent) minor poison
Average- Minion and he’ll stay till he dies… again, dry rot (you can infect wounds)
Advanced-Stronger Minion, Dead root (hold someone with a rotting root) poison
Mastery-Intelligent minion (if you choose) raise dead (rise anyone friend or foe to fight by your side temperately)

Wild Heart (Light only)
Minor- direction, path finding
Average- Animal Aid (choose a minor species to aid you, raven, dog, cat aka pet type) camouflage
Advance-empathy (most beasts will not attack you unless…, must be animal) growth (make plants grow rapidly i.e. seed to medium bush in about 1 minute)
Mastery- Animal Aid (chose from a higher selection of animals, hawk, wolf, tiger) growth2 (seed to tree)

Laharl
07-28-2006, 09:11 PM
I throw my hat in as well.

If I decide to play a human, could I give her some magic?

Also, try throwing in some kind of illusion spell tree. Spells that do things like a 40 foot sphere of magical pitch-blackness and the like. If you happen to have access to any DnD stuff, check out the beguiler class in the Players Handbook II, that should have lots of inspiration.

Also, at the end of your healing tree is says that only the light side can use resurrection. I don't know what kind of demons you've got, but even they should recognize the usefulness of bringing someone important back exactly as they were.

How about some abilities that are designed for hybrids, such as a battlemage type that's able to temporarily add fire or ice damage to her sword? Maybe I'm putting too much in at once. I'll think over my character and then post again later.

DogEye
07-28-2006, 10:20 PM
yes humans can use magic and humans being neutral(or can take either faction) can use spells from both sides... the sphere could work as long as it just plunges the battle feild into darkness... it would probably go into conjuring tree or necromatic or both as a mastery spell, it would probably be high end magic(sorry don't have the handbook of which you speak)
as i said before bring in suggestions =P i'm not perfect and yeah i lack some creative edge... an imbue tree will be interesting... i'll work something out.

the resurection can be used on demons but they don't have acess to the books because it was infact humans that brought the healing art and necromancy to Arch, the war formed between two brother for who knows what reason... anyway the brother who was a cleric and devolped the resurrction made the angles his ally the necromatic brother took the demons to be his... eventully the necro brother betryed the demons and payed the price... the cleric brother then shortly dissappared... some say thier souls where linked somehow... but anyway the resurection scrolls are feircly gaurded by the angels as are the necromatic scrolls are guarded by the demons... and thus the angels and demons never worked out thier differances and so the still are fighting now... there is no pleaseing some creatures =P so it is pretty much the back story and not that the demons don't think it is useful.

Laharl
07-29-2006, 02:11 AM
Okay, next question: Is there a leveling system?

Last question: So this whole time we're just gonna be on a battlefield, or will our characters ever do anything else? Like infiltrate enemy bases and sabotage vital siege equipment and such?

Laharl
07-29-2006, 03:02 AM
Okay, after looking over the beguiler spell list, I've found that they focus primarily on illusion type spells (darkness, dancing lights, ghost sound, etc....) mind control spells (charm person, hypnotism, dominate monster, etc...) some alteration spells (open/close, etherealness, solid fog, etc...) and a little bit of misc. (message, comprehend languages, sleep, freedom of movement, power word kill, etc...).

What I was thinking were some trees that go like this:

Illusion:
Minor - Quiet sounds, minor images such as flashes of light and such.
Average - Double vision, minor hallucinations such as ghost-like images, versions of the first level of spells that can be used on multiple subjects and the like
Advanced - Globes of darkness, clearer images, yet bigger versions of the previous level, etc....
Master - Darkness over a wide area, corporeal illusions, blindness/deafness.

Alteration:
Minor - Open or close simple locks, make food mildy poisonous (like stomachaches), change the color of something.
Average - Reorganize the elements in various items, combining or separating them, better poisoning (like unconciousness)
Advanced - Open or close complicated locks, making deadly poison, changing acids to bases and so forth
Master - Full transmutation, but only with the whole equivalent exchange schtick from FMA.

Control:
Minor - Suggestion, slight confusion and dazzling spells
Average - Heavily influence animals and weak-willed humans, able to argue someone over to your side with time and effort
Advanced - Fully control animals, convincing others comes easier
Major - Charm, hypnotism and even influence over beings of higher existence (angels and demons), limited control over the strong-willed, total control over several animals and weak-minded humans

Other spells could be pulled from the trees you already have. Since it's your campaign, alter these example trees however you like.

DogEye
07-29-2006, 09:34 AM
leveling system? not so much, however experiances can alter base stats, ie you consistantly use a sword your bound to get better, if you sit in a school of magic you can pick up more spells ect. The base system is just there to provide control so no one starts with an over powered person and so we avoid the useing of a spell you shouldn't know... in which btw thanks for the trees... likely to use em and then add a few of the other spell lines i came up with....
Is it all going to be fighting? no that would be dull... if you look under my explination of the demons lacking resurection, you'd may see it hints at a bigger picture to be reviled later... and yes i'm hinting that humans are alian to Arch =P they spent many not so happy years in a space station thing but supplies dwindled and they where forced to lands or starve, Arch is not a freindly place to technology and much of it decayed and was replaced with magic, some of the spaceship was moved frome the crash site and used to build up the first capital city Starhaven... later and a few years after the war arrived, Firewall was build with the help of the demons so much of it was made of brimstone.

Laharl
07-29-2006, 11:15 AM
Okay, are spells gonna have a limit on the number of times you can use them per day or is there gonna be a mana (i.e.: retarded) system?

DogEye
07-29-2006, 11:54 AM
minor spells will probably have no limit since most of them are glitter dust and "wow i can light a candle with my mind!", advanced and adverage probably 4-5 times and mastery only once or twice and then you can cast nothing for the rest of the day... unless you want your mind to turn into confetti...
Also basic stats will determen how fast you can learn something, ie if you have low stats in wepon mastery you'll probably learn to use an ax much slower then an all out tank that has like 9-10 points invested... if you wish to learn a new spell tree you need to learn a few minor spells before you can learn adverage which you must learn before you get to advance... ect. it is all about ladders...
HP and Mana are out... because really... we have no magic dice that all can see on the thread, so we're just going on "owch... that must've hurt" and just give health ranks to be minor, wounded, major, serious, and criticle (in which you'd probably die or need a rez) so it is not recommened you go out have your toon meat sheild the army.... cause normally that would leave you as patee' in 3.9 seconds of combat. however you can protect your faviot cleric or get into fights within the army, but be carful... many of your enemys will not hesiate driving a spear into your side while your busy killing thier freind... but hopfully those battles will be few and far between anyway. I want most of the focus on uncovering secrets, discoving lost ruins, and solving mysteries long since forgotten... maybe throw in a hydra or two...

Laharl
07-29-2006, 12:24 PM
So this is gonna be more of a dungeon crawl?

DogEye
07-29-2006, 01:48 PM
no, diffent things are going to be happening in differant places... ie attempted seige on Ripshard's tower while someone else might've discovered a cave system near the crash site... the clues should scattered around Arch... in FarAir and CrimsonWay, caves, towers... if there is only 2-3 people playing it might seem like a dungon crawl (depends on how good we are at spreading out)... all out battles i want to keep minimal(full battle feild sceem) though when clues start to get uncovered and riddles solved a few bosses/monsters might show up... stuff to look for, amulets, stone keys, ruined maps... to solve some things you might need to "break in" some places or find someone that has access to it... a crawl to me sounds like one track, this will be several depending on where you go at the time... actully it is hard to explian without spoilers... so nah =P (actully i just have control of time and space, not turn outs of events unless you try to kill Ripshard or the White Dragon... because that would mess the sister thread up alot... but those are the only two that I am protective over... in some since i won't know what'll happens next)

DogEye
07-29-2006, 03:59 PM
A somewhat modified spell line list... more trees(buffer tree got scraped i was struggleing to see how it worked) thanks to Laharl for sumited spell lines... and a suggested one(they work what can i say) and for lighting up my brian cramps on this....
new part of Arch is up... nothing major yet... going to review what i have and possibly get started on the threads within a few days...
Light spell line… primarily used by the Angles of FarAir
Dark spell line… primarily use by the demons of Crimson Way

Healing- ability like first aid only you get more immediate results
Minor- small cuts, scrapes…
Average- deeper cuts, minor fraters…
Advanced- broken bones, major wounds…
Light Mastery- (light skill) resurrection

Conjuring- skill that brings in existence objects out of nothing…
Minor- Food, drink…
Average-small disposable weapons such as arrows, throwing knifes, pebbles, cloth armor, rough ground, light shield
Advanced- Light weapons/armor i.e. Short swords, basic mace; light weight armor pieces (leather) rocky ground, sturdy shield
Light Mastery- Decent weapons, mail armor, ground spikes, heavy shield

Destruction- Ooooo fire balls and such
Minor- electric shock/stun
Average- Lightning, frost spike, fire shot
Advanced- Fireball, chain lighting, frost spike rain
Dark Mastery- Fire storm, chain Fire, Fire blast

Necromancy (Dark Only) - bring back the dead and other stuff
Minor- simple minion (non permanent) minor poison
Average- Minion and he’ll stay till he dies… again, dry rot (you can infect wounds)
Advanced-Stronger Minion, Dead root (hold someone with a rotting root) poison
Mastery-Intelligent minion (if you choose) raise dead (rise anyone friend or foe to fight by your side temperately)

Wild Heart (Light only)
Minor- direction, path finding
Average- Animal Aid (choose a minor species to aid you, raven, dog, cat aka pet) camouflage
Advance-empathy (most beasts will not attack you unless…, must be animal) growth (make plants grow rapidly i.e. seed to medium bush in about 1 minute)
Mastery- Animal Aid (chose from a higher selection of animals, hawk, wolf, tiger) growth2 (seed to tree)

Illusion:
Minor - Quiet sounds, minor images such as flashes of light and such.
Average - Double vision, minor hallucinations such as ghost-like images, versions of the first level of spells that can be used on multiple subjects and the like
Advanced - Globes of darkness, clearer images, yet bigger versions of the previous level, etc....
Dark Master - Darkness over a wide area, corporeal illusions, blindness/deafness.

Alteration:
Minor - Open or close simple locks, make food mildy poisonous (like stomachaches), change the color of something.
Average - Reorganize the elements in various items, combining or separating them, better poisoning (like unconciousness)
Advanced - Open or close complicated locks, making deadly poison, changing acids to bases and so forth
Master - Full transmutation, but only with the whole equivalent exchange schtick from FMA.

Control:
Minor - Suggestion, slight confusion and dazzling spells
Average - Heavily influence animals and weak-willed humans, able to argue someone over to your side with time and effort
Advanced - Fully control animals, convincing others comes easier
Major - Charm, hypnotism and even influence over beings of higher existence (angels and demons), limited control over the strong-willed, total control over several animals and weak-minded humans

Imbune (putting spells on weapons or armor to make them more effecant)
Minor- hot blade may inflict some burn on wounds, minor ice and frost resistance to armor
Average- flame blade, ice blade (inflicts some elemental damage with a hit) also can imbune arrows to deliver frost or fire damage.
Advance- Shock blade (imbune with lighting that might cause stuns) better elemental resistance for armor
Mastery- Firestorm blade, Hail Blade, Storm Driver( like Flame, Ice, and shock but will deliver damage/effect to all nearby 1-2 yards instead of just the attended target) also elemental shield for armor imbuning that will protect against most elemental attacks. In combine with a strong ranged skill, you can send forth a small barriage of flaming or frostbite arrows.

----

so any ideas how pvp should work just in case?
so far all i have for pvp is duel posting between two players... untill one decides to concide or is killed... i probably won't encouage PVP fighting since unless it was corigraphed by the 2 fighting it would become messy...