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Sid
07-31-2006, 12:12 PM
Just started to play this about two weeks ago and was wondering
1, if anyone else play?
2. And if this is the game that SWG should had been :)
3. Has Woody ever done a cartoon about Eve?

Shinma
07-31-2006, 12:19 PM
Its all space combat last I checked, quite different than SW:G, even in its "golden period". I used to play it, not anymore. For all of the detailed character creation you get to do, no one ever sees your character face to face, and all they see is a thumbnail portrait in spacial chat...

Woody
07-31-2006, 12:19 PM
Number one is answered in the "Who What Where" forums.
http://www.guforums.com/forumdisplay.php?f=12

Number two is entirely subjective.

And number three can be answered by searching here: http://www.gucomics.com/archives/search.php
Though, I'll save you the click and tell you that, as of yet, I haven't done any comics about Eve.

Breandan
07-31-2006, 12:54 PM
There is a guild from EQ that I know a member of that is relocating to Eve to set up a corporation. I will get details once the move is made and leave them in the Who,What,Where forum, as I will likely be joining them.

wiccalight
07-31-2006, 01:31 PM
as woody said there is a forum section for that ....but I do play

as for 2.....yes and no, only because there is no ground content for eve, your just a ship.

and woody did answer three for you. and concidering there is a big war going on betwen some serious player alliances, as in one alliance is trying to force another alliance out of the game, not just delete the players caracters, but delete their accounts. serious stuff for it being "just a game" hehe, lord I love this game.

Tathaur
07-31-2006, 03:14 PM
It's a great game. I've been playing it since August 2004, and I've no intention to stop anytime soon.

It's the only MMO out at the moment that truly has a player run and controlled world. There are no NPC merchants, everything you sell is bought by someone else - every item is of some value to someone, there is no "vendor loot" - The economy is awesome.

The PvP is awesome. You are actually fighting to defend your territories, or as a mercenary hired by another corporation to ruin someone's day, or you're a pirate fighting for loot and glory.

I advice anyone to try it out - PM me your email and I'll send you a 14 day free trial, which is better than the 7 day one they have on the site.

Oh, and Breandan, I can already tell you you'll like this game. :p

not just delete the players caracters, but delete their accounts. serious stuff for it being "just a game" hehe, lord I love this game.

Noone is trying to drive anyone out of the game - The alliance conflicts all revolve around claiming territories, and taking them - no alliance is making a conscious effort to drive another out of the game entirely - That would be just silly.

My alliance is currently involved in some wars (We're based out in Immensea, near Catch and Curse, in the southeastern part of the galaxy), but none of that is personal - We are just fighting for in-game property, and in-game survival, but we hold no grudges against the players on the other side.

The worst a alliance can do to another alliance is destroy their navy, destroy their starbases, take over their stations, and drive them back to empire (All of this would be a months long campaign against your usual alliance)...

Posts merged. Be careful of Easy Way #17 violations.

kabari
08-01-2006, 08:35 AM
eve is definately fun if you like pvp and player run economy etc stuff,if you are looking for pve fighting theres games that do it lot better...

And what comes to complexity it even beats Ultima Online and definately has plenty of things to waste your time on.

rastigan
08-02-2006, 07:34 PM
Eve-Online is a fantastic game, you could spend quite a bit of time running missions, deadspace complexes(sort of like dungeons), fighting pirates in asteroid belts if you did want to some PVE combat..

There are tons of non-combat things to do, if thats what you like.

wiccalight
08-02-2006, 08:15 PM
If the ships dont hook you, or the complex political interplaying among player alliances, or the complex economy, or the fact that if you DONT play the tutorial you will be hopelessly lost ( thats complex lol) then the explosions will. In other MMOs ( and games for that matter) expolsions are a result of winning, in EVE thay are an artform.

Pasha_Bigdog
08-02-2006, 08:20 PM
PvE in EVE is fun when u running high level missions with like 5 friends. Now that some fun space combat :-) If you wanna have fun in EVE just join big Corp with good number of members and all of you problems is solved. Now it got like around 25k of people on peak times and trust me that a lot.

Svarr
08-03-2006, 09:36 AM
Actually, Eve online is a pretty good game while tradeskilling in EQ2 :) its task switching friendly so alt tabbing while mining in a safe area is ok.

You learn your skills offline in realtime not by getting skillups.

surfer99
08-04-2006, 12:06 PM
Yeah the skillups is without doubt the thing i liked the most about Eve, but get in a active big guild as soon as you can. because beeing alone = dead / borring.

Also when it says " IT IS NOT SAFE TO TRAVEL HERE" ... D O N T G O T H E R E... seriously that should almost be repeated you will loose all your cargo / your ship and if not carefull skills /experience. becarefull where you travel.

Lots of fun game i play it on / off but atm i am in deep raiding with my WoW guild and dont have time for a 2nd mmo

Nokei
08-21-2006, 10:37 AM
I've been playing EVE for a little over 3 months, and will offer you my impressions. Unlike other MMOs I've played (WoW, EQ, and even UO), PvP is ultimately the primary focus of the game. While I mine on rare occasion, rat (kill npc's that spawn at asteroid belts), and run missions (semi-instanced quests you can do solo and in groups - but most solo), ultimately I do all these things to make ISK (in-game currency) so I can afford ships to PvP in.

A huge positive to the game is the skill training system. Unlike anything else I've played, you aren't locked into any kind of class / role by what you decide when you start. You can create a Minmatar (as I did) and decide you want to fly Caldari ships at any time. The worst penalty you pay is a few days of training time. Skills also train while you're offline, and even when your account is inactive. Once you're playing for 6-12 months, you may decide to train for a capital ship, which will mean training one skill for a month. If you're otherwise bored playing, you can set that long skill to train and let your account expire. Re-up your account when it's done training.

You don't HAVE to PvP, ever. However, there isn't a PvE endgame in EVE. Interestingly, when I started the game I didn't have a big PvP interest, since I've always considered it kind of boring in other games (esp WoW, where there is little reward and even less penalty). The endgame in EVE is PvP - be it solo pirating in low security empire systems, or warfare between large alliances, and everything in between.

There are 2 main areas of space - "Empire" where NPC factions control and hold space, and killing someone else results in a negative security rating (go negative enough and you can't travel in high security areas), and "0.0" space where you can kill anyone you want whenever you want without a drop in security rating. 0.0 space is generally "held" by corporations (guilds) and alliances (mega-guilds) who pretty much shoot anyone they see in it who isn't friendly. There's a huge difference between playing the game in Empire and in 0.0. Empire, suffice it to say, can get boring pretty fast. 0.0 is never boring.

The problem of 0.0, is how do you get there? How do you get into the 0.0 corps or alliances? I had friends from another game who sponsored me into an established alliance, so I got to enjoy the wonders and benefits of 0.0 not long after I started playing. There was an alliance called The Big Blue who took it upon themselves to offer new players a chance to get out to 0.0. One of their stations, The Blue Pill, was recently taken by another alliance, and from what I know their corp for new players, Eve University, is not accepting new applications at this time.

Unlike games where you have to grind to "x" level before you can really participate in "end game", EVE's skillpoint system lets new players be reasonably effective in certain roles fairly quickly. My alliance had a player who'd been in the game less than a week participate in killing a Dreadnaught (capital ship used in sieging Player Owned Stations). The new player was flying a cheap, disposable frigate with "tackling" modules, and stopped the Dread from warping out to safety while other players shot it and drained it's capacitor. This is one of the things that makes EVE a great game.

That's the good, now here's some of the bad. Few alliances seem to appreciate, or even accept, new players to the game. Exactly why, I can't say. The potential for spies (on an alt account) from other alliances is certainly one concern. Yet, there are individuals who believe new players should "pay their dues" for some time before being able to enjoy all the wonderous things that 0.0 has to offer.

In fairness, the game doesn't have as much a learning curve as it does a learning cliff. You need to do a rather lengthy tutorial when you start out, and then you know about 10% of what you really need to know. The rest you learn from others, or making mistakes.

The economy is interesting to say the least. From the perspective of a relatively new player, I can see a couple flaws. Certain items ("tech 2") cannot be produced from blueprints purchased from NPCs. These Blueprints are awarded in a lottery system, to those players who devote time to doing "research" for npc corporations. The problem is some items (like a cloaking device for certain ships) require several of these researched blueprints to produce, and some individuals have locked up a near monopoly on their production. CCP (the company that created and operates EVE), hasn't seemed to release additional Tech 2 Blueprints for some items as the player base as grown. This has caused siginificant price inflation, particularly as demand has grown with newer players obtaining the skill requirements to fly new ships with new modules. 2 examples - the Covert Ops Cloak II, has doubled in price in about 6 months. HAC (a cruiser with high resists and good damage output if fitted properly) prices have gone from 60M this time last year to 200M this year. HACs, costs in the neighborhood of 20-30M to produce, so you can see the markup is rather insane. I feel CCP needs to be more proactive about monitoring the economy and releasing additional Blueprints when monopolies are found.

Another criticism I will voice is PvP endgame. Suffice it to say, certain game mechanics encourage very large fleet battles to take conquerable space. At this time, CCP's servers do not support 200-300 ships shooting at each other in close proximity. Lag is as bad as you can imagine, modules don't activate, people can't warp out, and sometimes whole systems and constellations crash or remain unplayable for hours. They are releasing some new code this week which is supposed to help in this regard, but I remain skeptical. Part of the problem seems to be their system for allocating server resources. They don't seem to understand, or developing an algorithm, that 300 pilots in opposing alliances in 0.0 space requires more resources than 600 pilots in an empire system (where half are docked, doing next to nothing, and the majority of others are simply traveling through). Ultimately, they may have to change some of the underlying mechanics of POS-Dread warfare to improve the play experience for alliances at endgame.

Problems aside, EVE is the most fun I've had in an MMO. Small-moderate sized group PvP (10-60 pilots) is incredibly fun, and works a lot better than I expected it to coming from WoW.

Pojodan
08-21-2006, 07:05 PM
One thing EvE does that other MMOs don't: Make it possible for another player to take away months of work, wholefully endorsed by the GMs in their doing so.
EvE does away with the standard rules of mistakes costing you a day or two at most and only in a way that affects yourself. In EvE someone can get very rich off of your misfortune, and that's an important part of the EvE experience.

A good side of EvE is that, even if you're stripped of every bit of wealth you have your character will continue to advance forward at the same speed (Not including the boost that any implants you may've lost, and also if you didn't forget to get an updated clone since you were last killed, of course). And even then it doesn't take long to get back up to at least a high percentage of your previous potency of whatever it was you had been doing in order to recoup your losses.

I'm stuck to EvE since I'm burnt out big-time by the 'standard' MMO experience (EQ, WoW, Shadowbane, DAoC, CoH, etc), though I'm not fond of how easy it is to screw yourself over and how out of control you can be of this happening.

The rule in EvE is: Don't undock flying and carrying that which you cannot replace two times over.

Tathaur
08-22-2006, 09:40 AM
One thing EvE does that other MMOs don't: Make it possible for another player to take away months of work, wholefully endorsed by the GMs
in their doing so.

....

EvE does away with the standard rules of mistakes costing you a day or two at most and only in a way that affects yourself. In EvE someone can get very rich off of your misfortune, and that's an important part of the EvE experience.
I'm stuck to EvE since I'm burnt out big-time by the 'standard' MMO experience (EQ, WoW, Shadowbane, DAoC, CoH, etc), though I'm not fond of how easy it is to screw yourself over and how out of control you can be of this happening.

The rule in EvE is: Don't undock flying and carrying that which you cannot replace two times over.

This is exactly why EvE is such a awesome game. There are consequences to your actions. It also has a lot of depth, which other games simply cannot match.

For instance, the last 5 months, a organization had been running called the EvE Intergalactic Bank (EIB). It claimed to operate in much the same way as a real life bank, you'd deposit money, and it would give you interest off that money, while they invested your money elsewhere, to make their funds.
EIB came under a lot of flak on the game's forums, mainly for looking like a Pyramid scheme to a lot of people; a known scammer even pointed out a lot of similiarities to EIB and to his own scheme, called Kurrin Trading, where he claimed to take your cash, do trade runs, play the market etc, and give you huge amounts of interest. However, all seemed well, as EIB continued to operate for months without as much as a snitch, and it appeared to be, for all intents and purposes, EvE's most successful business enterprise ever.

However, about a week ago, Cally, EIB's CEO, revealed the truth; EIB wasn't EVE's most successful enterprise, it was EvE's most successful scam; Dentara Rast, a famous pirate and the man behind Cally, had in fact fooled the entirety of EvE's community, and it's economy gurus, and scammed them all out of around 800 billion ISK. As a comparison, A fully fitted battleship costs about 200 million ISK, A Carrier Capital ship costs around 800 million.
A quick check on Ebay puts the scammed cash's RL value at about 100 thousand dollars. A pretty damn impressive number.

I love EvE because things like this are possible, because smart, shrewd, or downright nasty people can come up with smart ways to get ahead, and because the game is deep enough to allow for things like this.
Combined with the game's skill system, which allows newbies to be competetive with veterans in 4 or so months, means that player skill is the primary factor in success, not time played.

Now, what I like to call the WoW mentality screams against things like this, but consider this; EvE is a game where how far you get is governed by how shrewd you are, and how good you are at what you do, rules how far you get; In games like WoW and Everquest, the sole factor is how long you can farm that spawn, how long you can do raids, etcetera.

FriedrichPsitalon
08-23-2006, 05:52 AM
I greatly enjoy EVE - as opposed to the more "classic" genre of MMORPG - simply because there is a much wider window for player innovation. Show me an investment scheme in EQ; show me a transport-running guild in DAOC. A sabotage crew? Pshaw. Covert operations? Here's your invisibility spell...yawn.

Much of EVE is simply opportunites where players choose to make them. Take for example the poster previous to me and his comments about no one really wanting new players - he's quite right. That's an opportunity I've seized on when I started as a new player: we specifically aim to search out new players, educate them in our own methods, learn together as a team, and "bring them up" with us. The result? For a corporation full of nearly all new players when they joined, we're doing very, very well.

EVE is, at its heart, about PVP - but that doesn't mean you have to fly around shooting other ships. Economics in ANY game is often a PVP system - and EVE makes that a lot more transparent, because all the economics here is player controlled. Mining minerals is actually a PVP enterprise - there's only so much of it, and the valuable stuff is out in pirate territory. Research for high-quality blueprints is VERY much PVP... because there's only so many to go around.

All of that without a shot fired. It's quite possible to support a war without firing a shot in EVE, the same way the nurse or the factory worker does. EVE is for PVP or PVE types, or tradeskillers or market-players... ultimately, it's a game for people who don't want "Now do this, now go here, now hit this button" mechanics - it's a game for the brain.

/me steps off the pulpit/podium.

And hey, if you'd ever like to join an Anti-Pirate, "White-Hat", Jack-of-All-Trades corporation... drop me a line.

/me points at his sig.

I'm around. ;)

Jaarx
08-23-2006, 07:45 AM
There has to be something said about a game that had you play 4 trial versions of it, with the last one ending up as a paying member. *grins*

If there's one thing that makes me keep playing, is how incredibly sexy the ships look if you keep going.

/me hugs his future Pilgrim cloaking vampire ship of oh-my-good-doom-with-invisibility

Tathaur
08-23-2006, 11:32 AM
There has to be something said about a game that had you play 4 trial versions of it, with the last one ending up as a paying member. *grins*

If there's one thing that makes me keep playing, is how incredibly sexy the ships look if you keep going.

/me hugs his future Pilgrim cloaking vampire ship of oh-my-good-doom-with-invisibility

Haha. Recons are great - I love my Arazu (Though, at 200 million or so fitted, it's a pain the neck to replace). There's nothing like approaching someone cloaked, then uncloaking right in his face and opening a can of whoop ass.

Though, they are very vulnurable if you get in over your head - I lost my last Arazu to two newbies in cruisers, as I got bumped off a asteroid while warping in, and decloaked. I'm thinking they enjoyed the 80 million or so in loot they got. :p

EDIT; Oh, and I really liked your character's portrait, you khanid scare me. :D

Jordell
09-03-2006, 04:36 PM
Downloaded the client, got a trial account, but I can't get past login screen. I get a crash to desktop after hitting connect. Some times it starts authenticating other times just instantly crashes. I can't post on the official message boards because it says I need to create a character in order to post. I've updated my video/audio drivers and updated windows. I tried using the Log Server and I get the following.

1726 2006.09.03 22:31:04:601 No aid.txt file present in res directory.
1727 2006.09.03 22:31:04:602 LLV Writing Secure Client Handshake
1728 2006.09.03 22:31:04:602 Crashed 0xC0000005, minidump being written in C:/Program Files/CCP/EVE/logs\#crash b4557 2006.09.03 22.31.05.dmp
1729 2006.09.03 22:31:04:605 Loaded C:/Program Files/CCP/EVE/bin/DBGHELP.DLL
1730 2006.09.03 22:31:04:664 MiniDump generated: C:/Program Files/CCP/EVE/logs\#crash b4557 2006.09.03 22.31.05.dmp
1731 2006.09.03 22:31:04:664 Exefile SHUTDOWN Crashed 0xC0000005, minidump written in C:/Program Files/CCP/EVE/logs\#crash b4557 2006.09.03 22.31.05.dmp

Servercat
09-07-2006, 07:26 AM
What OS are you running?

Filan Fyretracker
09-07-2006, 08:06 AM
EVE is a cool game, the biggest mistake so far other then the lag in some systems(which is why im scouting out new locations to use as my ops center) has been T2 ammo.

Jordell
09-07-2006, 10:13 PM
Windows XP Prof Service Pack 2

Eve support has me running a program that tracks my ping to their servers. I think they are barking up the wrong tree since I can login on my 2nd PC.