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Tristate0999
10-05-2006, 06:49 AM
Alrighty...so these forums don't see a lot of movement, but I'm going to be adding my new games I've been playing. And the obvious first is Enchanted Arms.

Enchanted arms is an exteremly fun, if not extremely cliche, Action RPG game. The game is no Final Fantasy, but it definately has a fun factor to it. You play as Atsuma, who is a student at Enchanter School, who has a tendency to cause chaos whenever he comes into contact with golems or anything enchanter oriented. I don't want to go into great detail as to why, because it kinda ruins the progession of the game.

The game starts out with a fight that you must lose, and then goes into how that day all started. Atsuma, Toya, who is bascially your best friend, and Makato, and he's possibly the most annoying charater ever. In fact, I would suggest playing the game with the TV muted through the "tutorial" phase of the game. This charater is most definately of the homosexual orientation and has a rather flamboyant personality. Luckily though you don't have to play him after the "tutorial" phase is over.

Now I've been calling this the "tutorial" phase because they really lay it out how you need to play, what you need to do, and how. It's a semi-slow paced beginning, but it's nice and it will get you familar with the game play.

Upgrading weapons invovles buying core material from shops, which just happen to be all over the world, and synthesizing them using various materials found from killing golems. You can also synthesize golems through the shops, by the same means you create the weapons.

Oh yes, I forgot to talk about golems. These golems are bascially enchanted robots. There's all different kinds, from civilian golems who perform very basic but needed tasks, to military golems. These golems are either controlled or just set to go about their tasks with minimal human interaction, think along the lines of i-Robot. There are different types of golems based on elemental powers. You have water, fire, air, dark, light, and earth (might be a couple more but I can't remember) Each element has the potential to deal double the damage to its counterpart element. The healing roles are usually filled by the water and light, there's support by earth, damage is usually fire and dark, and almost all classes have some sort of debuff ability.

Then there's the most powerful golems, which are Devil Golems. There are only a few of these left in the world, and they're all locked away for fear of another Golem War. Bascially if too many Devil Golems fought the world would end. Through some series of events that I will not get into, one of these Devil Golem is released upon the world and it is your job as Atsuma to destroy this Devil Golem and bring order once again to the world.

I haven't finished this game yet, but so far I'm really enjoying it. I've put about 10 hours into the game, and I've collected a ton of golems. You usually get them from boss fights, or from random golems that are just sitting there.

Oh yeah...the combat system. It's a turnbased combat system that is reliant on your position. Your team, which consists of any 4 people of your choosing, sits on one side and the bad guys sits on the other side. You cannot cross the ambigious line, which can be a pain if the enemy has a long range ability and is sitting all the way at the back. You can move how ever much you want during your turn and perform one action per active character.

So that's the basics of Enchanted Arms...overall 8.5/10

KaiTenSatsuma
10-05-2006, 07:51 PM
dont you just LOVE how every paid reviewer rates this game low for being a "basic RPG game"?

RPG games have not deviated or changed for... god knows how long, and the whole golem thing sounds really interesting, cant really vouch for the battlefeild barrier though.

Tristate0999
10-06-2006, 08:40 PM
Yeah I know...the genre has been the same for just about forever. No one really tries to deviate much from that fearing for sales.

As for the barrier...it can be a pain sometimes

Zapp Branigan
10-09-2006, 01:39 PM
I've been having fun with this game so far, I like the ability to keep up to 8 golems with me at all times. One thing you forgot to mention is that your HP and Mana(forgot what they call it) get fully healed at the end of each fight, but each character has a set amount of Vitality Points (VP). You lose a few VP after each fight and if your adventuring for to long a character can get 0 VP at which point they will enter combat with 1HP and 1Mana, so thats where your tag along golems come in handy as stand ins for your "combat party" untill you can reach a rest point and recover your VP.

As for the combat, I found it to be somewhat like Final Fantasy Tactics. So far I like it as it gives a bit more depth to your strategy in combat.

Raxtull
10-09-2006, 03:57 PM
For further clarification on VP; if you finish a fight in one round, you don't lose any VP, and characters who get damaged by enemy attacks lose more VP after a battle than those who don't. And the longer the battle, the more VP you lose after it. From my own observation, it's 1 VP loss for all characters for each round after the first, and 1 VP loss for an individual character for each time that character gets hits by enemy attacks. I believe there's also a 5 VP loss for a character who dies in battle, but I've only seen that once, and it was before I really started paying attention to VP loss (in fact, the huge chunk from that death is what made me pay attention to it in the first place, and I haven't bothered to duplicate it to get a exact number.)

KaiTenSatsuma
10-10-2006, 05:43 PM
sounds messy, better be careful... i would also not mind knowing what VP is.

Tristate0999
10-12-2006, 09:19 AM
Well each character has a set amount of Vitality Points (VP), and when you fight you lose VPs based on how long the fight goes and how damaged your characters are at the end. And if you have 0 VPs, and your character dies, they are revived the next fight with 1 hp until you get them healed at a healing crystal, whivh also restores your VPs.